The unfortunate task that educators in the games industry face is what direction to take your students. Criteria from Game developers indicate a strong liberal art background is preffered whilst also wanting students experienced with gaming software. A constant dilemma which has no easy solution.
The teaching of gaming has very little place in early education, the subject of art is very broad and basic. Use of digital medium is very rarely explored and students aren't often given the opportunity to explore the universe of game creation. Of course gaming has its social preconceptions of being for the social incapable and people who have an unconventional taste
in entertainment, but the fact is gaming is on the rise. Education has to acknowledge that gaming is a legitimate form of artistic expression and not just a mickey mouse course where students get to play games all day. Perhaps if the education system allowed gaming to flourish in the earlier years, students will benefit of both gaming knowledge and a broad view of liberal art forms. Unfortunately for me, gaming had to be a personal pursuit, endured through doing less entertaining subjects. If talent is allowed breathing room to flourish early one, game artists may have a lot more experience under their belts to secure a job in the industry.
Thankfully University education does get it right. Students can catch up effectively on a broad selection of topics, covering gaming technologies and traditional art methods to get the best skills necessary for industry.
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